LkoleMA wrote:I've been anning these forums quasi-religiously for the past few days for adve on leveling my newbie rogue. I amompletely unsure of if I should goombat swords or mutilate (at higher levels, only 26 right now). I'll be using either two BoA swords or daggers; right now I have one of eh and I'm trying to figure out what would be best to get next, another sword or dagger. ombat vs Mutilate really justomes down to personal fighting preferee and what weapons you have available.ombat is usually better for leveling, but even leveling your abilities and rotationshange quite a bit. Rogues are tually nely designed in their leveling press. They're basally foed to use their bass and build up a pretty heavy arsenal of abilities as they level. If you do level asombat go swordsword and poisons are usually wpwp.
Link to this ing from the deep end of the pond.
Mar 20th 3:30am : Logged Reply to this
robertlofthouseSage606
Good
LkoleMA wrote:robertlofthouse wrote:Good responses, but too long to quote it all
I see your points for most of the things. My idea was: 1. He's taking 40-50% max hp loss per enemy. I have no idea why this would be, besides not using stuns. Hee why I hoed Mental and Feyras with using a KS, thus negating damage. No idea how this works; I don't even haveS yet
2. Does Wound Poison beat the ISDPombo? I've read it that it does forombat and sub, but not mutilate. No idea if that's true, again, I don't have it. I would think ISDP would be the best, even for grinding... assuming you're using envenom as a finisher instead of evi. 3. Is parry that high for normal enemies? I thought, mh like other stats (ie miss) it aled with levels, with bosses being... what, 14%ish?... and +2 enemies only being around 8%. No idea, I may have misread that or used my "Jump-toolusions Mat!" 4. Imp KS seems like it would be ne assumign you used KS in the middle of a rotation instead of at the end. But again, I guess it depends on what works for the OP. My thinking was that, if an enemyan get him to 60% hp by the end of a fight, he obviously does NOT have the burst to kill something off near the end of aS or right after. That mh hp loss sounds like it would be from at least 10 sonds of taking damage, mh longer than the enario you set up. Again, just my guesses. I'd trust your opinions more than mine, but I'm not sure why fronglo is having so many problems and avoiding damage ala KS seemed better than trying to kill faster (whh seems to not be working). Thank you for the feedbk! heap shot is a 4 sond stun, right from the start, whh is generally enough time, with the burst from Mut and Evis, to finish the fight. If the fight does not finish within that period of time, then it'll finish very soon afterwards. This is what I was talking about when I said sometimes you take no hits, and sometimes you take one hit - the one hit you'll take if the mob doesn't die before theS stun wears off. It was mentioned before, but using Mut this way is a very forgiving strategy, bause it doesn't rely too mh on gear - youan sceed even with medire gear. I suspt the issue for the OP is that his sp was waaay less than optimal, meaning he wasn't being able to make use of the bas steps in the most effient way. Seriously, with the right sp (whh is not a mystery, you'll see it all over this forum), you should NEVER take 50% damage when fighting an equal level mob, I just don't see how it's possible. What I'm trying to address is the OP's struggle with killing mobs while taking less damage. I believe the right way to do this, is to address his lk of damage dealing ability. I do not believe that prolonging the fight is the best option. I had this revelation on my firstharter (Warrior) at about level 40, when someone told me it's all about finishing the fight qukly. At that point, I dided to start stking up on attk power andrithae, very often at the expense of stamina (whh seemed foreign to me, but I dided to give theoept a go). I started killing things mh faster, so fast, in ft, that often I took mh mh less da