paladins are overpowered is bause

Paladins are a problem. The reason paladins are overpowered is bause thelass is designed bkwards from mostlasses. A paladin is based almost elusively on the 3 model (where it is one of the best heroes), and is designed to be iredibly efftive in a variety of pve roles. Mainly solo. Plate, heals, and melee damage make us very good at grinding and fighting mobs solo, better than mostlasses, but trying toonvert that to balaed group play, and pvp, is mh too diffult for blizzard to do. You just need to look at the vanilla paladin to see that. Only one talent tree was viable at endgame, but the other two were useful while leveling. Bubble is the problem. Take away bubble and paladin bomes balaed. Eept for grouping as holy, where bubblean save your group time and time again. However, blizzard doesn’t want to do that bause it is alass defining ability. And they keep trying to balae around it, and failing.
The Paladin hero in 3 was terrible. I played on the EU R and TFT ladders (68% win rate flex) and never saw a human army use the pally to any great efft. Seriously, it was Ahmagereep grinding, or you’d harass with a MK but the Paladin was the sondary support hero.
You’re probably right, I never played on battle.net in 3, just LAN and againstomputers. I used other res when it wasn’t on random. And it didn’t matter to minmax when you are already the best at the game among your friends. That tually supports my point even more. In vanilla, paladin was only useful for the heals, just like in 3. But the issue was that as aorelass, it is already profient at any role you put it to. By buffing a spif role (like dps) the rest of thelass that supports that role remains the same, giving the buff a multlying efft. Bubble is a baselass feature, but every single playerombines it with talent abilities to devastating efft. Heals are a defining feature, and make thelass able to adapt more, but with high dps, or high defense, that ability to adapt pushes it over the edge to overpowered. Paladin is balaed for pve (or soon will be). By the very abilities that define thelass, it will never be balaed for pvp. Theyan try all they want, ret pallies will either destroy or be destroyed. Holy pallies will always be durable healers, and prot pallies will… tank vann? It’s been said again and again, don’t balae for pvp, balae for pve. Or just give us a straight 10% damage nerf against other players (they are alreadyonsidered different from mobs).

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