Orc, Be, Troll? PVP.

You forgot Tauren.
To further break it down, let's look at your options.
Orc: The proud race of the horde, stats are normally higher for str and stamina then they are for int and agility, but base stats don't play that much of an important role in end-game, since gear makes up for it.
Command - +5 Damage for all pets, excellent talent to have for your pets, and going into BM for your spec will just increase this even better, making Orc Pet's the most damaging pets in the game. (Passive)
Blood Fury - Increases attack power by about 4 per character level (282 at 70), but reduces healing effects on you 50. Lasts 15 sec. Excellent for pvp since you won't be healed that often unless you're with a group you know. (Activated)
Hardiness - 15 resistance to stun and knockback effects. Used to be 25 But still helpful for pvp situations. (Passive)
Axe Specialization - +5 to axe skill. Again this could prove useful if you manage to get a 2-hander axe with nice stats, or 2 1-handed axes and you find yourself in melee. (Passive)

Troll: Trolls in general receive more int and agility, rather then str and sta, making them excellent hunters and rogues, but again base stats aren't that important late game.
Berserking - Increases your attack speed by 10 to 30 The given is based off of how much HP you have remaining. At full health you only receive the 10 boost, when you're really hurting you will receive the 30 boost. Great for pvp, and when combined with Rapid Fire makes you a machine gun. (Activated)
Regeneration - 10 Health regeneration bonus, 10 active in combat. Another good talent to have, we can never have enough HP regen. Great for lowering downtime. (Passive)
Beast Slaying - 5 damage bonus against beasts. Good for pve mostly, allows trolls to be one of the most damaging hunters when it comes to slaying beasts. (Passive)
Throwing Specialization - +5 to Throwing Weapon skill. Not all that useful for us hunters since we use bows and guns not throwing axes/knives. (Passive)
Bow Specialization - +5 to Bow Weapon Skills. One of the best given talents for any hunters. +5 is like giving you an extra level. So at 70, you'll be firing off your Bow as if you were 71. Just make sure to find a decent bow. (Passive)

Tauren: The brute force of the horde, big, strong, and bulky these walking hamburgers tend to receive more stamina and str over any of the other hunters.
War Stomp - Stuns up to 5 opponents within 8 yards, lasts 2 seconds, and has a 2 minute cooldown. Great for pvp to try to gain some distance on your opponents, or to interrupt a spell casting. (Activated)
Endurance - +5 Max HP. What hunter couldn't use more HP? (Passive)
Cultivation - +15 skill to Herbalism. Had to throw it in there for thoroughness =P (Passive)
Nature Resist - +10 Nature Resist. A percentage of this also goes to your pet as well. Could prove useful against druids in pvp, but msot tend not to pay much attention to resists. (Passive)

Blood Elf: The new race of the horde, focusing more on int and agility. They have the potential of having the highest MP pool for any hunter, but again this plays a small roll in high-end.
Arcane Affinity - +10 enchanting skill. Not very useful for pvp, but hey you can enchant stuff earlier then others. (Passive)
Arcane Torrent - Silences all enemies within 8 yards by 2 seconds. Also gives you 5 + 1/Level Mana restored per Mana Tap charge currently affecting you. Instant cast with a 2 minute cooldown. Could prove to be very useful in pvp, since the only other way we have to silence people is through Silencing Shot which you won't receive until lvl 50 if you go strictly into MM. (Activated)
Magic Resist - +5 to all resists. Great for starting out, since no other race receives this kind of bonus. A percentage also goes to your pet, giving them 2-3 points of resist all the time. Not that great, but hey it's a start. (Passive)
Mana Tap - Reduces targets mana by 51 and charges you with Arcane energy for 10 minutes. Can stack up to 3 times making your Arcane Torrent give back more mana. Amount of mana tapped from target is 50 + 1/Level. Has a 30 yard range, instant cast, and a 30 second cooldown. (Activated)

Suggestion?
Think of what you would enjoy most playing pvp wise. If you want a bit more resist to stun, having your pet deal a little extra damage, and also being able to boost your attack power (and your pets since he takes a percentage), Orc may be for you.
On the other hand if you want a nice regeneration bonus, +5 skill to bows so you can hit your target more often, and a nice hastening buff that stacks with Rapid Fire, Troll would be the way to go.
If you'd like to stand out in pvp with a little more HP, as well as the ability to stun people that come to close to you, the Tauren would be straight up your ally.
Last but not least, if you want a smaller character, who can drain mana without using viper sting, and also silence without using Silencing Shot, then Blood Elf would be your best bet.
Conclusion:
I can give you all the reasons in the world why I chose Orc over any other race when I first started, but if you're set on playing a Blood Elf, there's nothing I can say that would persuade you otherwise. Go with what you feel you will have the most fun playing in the - Surivalist - Level 80 Orc Hunter
Hunter's Methods of CC(6th post down)
Hunter's Guide - Survival of the Fittest
If you stopped comparing yourself to others, do you think you would enjoy life more?ok this is how it breaks down

Post A Comment