Spirit is actually better for mana regen than mp5 for druids. Especially if you're going to be resto. All that spirit will give people a reason to finally spec 3/3 into Living Spirit and people are going to be getting mana back even faster.
Hell, when I was resto with just around 600 spirit pre patch I never ever ran out of mana because of my spirit being so ungodly high.
But, on a side note. Blizzard has made it possible to wear pvp gear for resto end game at 80.-
Arex ~ Druid ? Ciant ~ Paladin
Maybe I missed something about a change to the spirit stat and how it relates to druids, but if I didn't, I found something that has me more than slightly concerned.. Nay, agitated.
I was browsing mmo-champion and caught a glimpse of the new 80 pvp gear available to each class and I got excited because I really liked the way they were doing it this time with rating requirements for all pieces and decent honor gear to start with... but I noticed that the healing gear for druids has Spirit on it and ZERO mana/5 regen. How exactly is that going to work?
I know spirit helps with innervate, and very minorly with actual healing power, but I can't ever remember a time in open that I was out of the 5 seconds no casting time (for spirit regen to kick in) for more than one or two seconds at a time, and if I ever was, oh hey sit and drink.
I looked at the shaman gear and it's littered with mana/5 and I'd far prefer that to spirit. Anyone else feel the same way or did I miss something?
Here is the gear- Cleets ~ 30Templar
Paracleets ~ 29Gladiator
Soyo ~ 19Cleric
Retired FFXI - Guitarhero & Rockband (formerly Fribaud) : /played 362 days.
Retired WoW - Paracleets, Paratotems, & Wheatle : /played 303 days.