It just doesn't feel right2010-03-31 00:00:00No easy answer here. I imagine that if you stacked resilience by purchasing available PvP rings, backs, trinkets, boots etc you could make up for losing the resilience from the S2 shoulders and legs. You will never, of course, make up for the loss of the great 4-piece bonus from PvP gear (that run speed is amazing) but the T4 bonus isn't bad either.
And as a feral druid who Arenas w a resto shaman, let me say....prepare to lose. A ton.Feral druid in that even exist? heh, j/k
Anyway, I would say keep 2 t4 (imo, shoulder and helm, but if you prefer shoulder and...
First 4 bosses in Hyjal!!2010-03-30 00:00:00ArexLovesPie wrote:Congrats dude, that's pretty awesome.
If gloating is what we're doing I'm going to join you. I officially two healed all of ZA w/o a shadow priest /flex.
Gratz to you as well. I really can't speak about ZA at the moment(draggin thru with undergeared). But 2 healing ZA is the way to go for a bear mount.
Edited, Sep 25th 2008 8:23am by weeedoggy-Bear Tank - dude, that's pretty awesome.
If gloating is what we're doing I'm going to join you. I officially t...
Kodohide Healing gear at 802010-03-29 00:00:00Spirit is actually better for mana regen than mp5 for druids. Especially if you're going to be resto. All that spirit will give people a reason to finally spec 3/3 into Living Spirit and people are going to be getting mana back even faster.
Hell, when I was resto with just around 600 spirit pre patch I never ever ran out of mana because of my spirit being so ungodly high.
But, on a side note. Blizzard has made it possible to wear pvp gear for resto end game at 80.-
Arex ~ Druid 搂 Ciant ~ Paladin
Maybe I missed something abo...
Upgrade Druid Teleport2010-03-27 00:00:00Lore-wise it doesn't make sense. Moonglade is THE Druid area. Lore-wise, we all know how to teleport there because we'll spend hundreds of years at a time hibernating there in the Barrows to visit and protect the Emerald Dream. A lot of people seem to forget that's the purpose of druids: we protect and tend to the Emerald Dream. How? Beats me.
Also, Cenarian Expedition =/= Cenarian Circle reputation. The Enclave in Zangarmarsh is thus not connected to us directly. Lore-wise, obviously it's similar...
An analysis of 3.1 Tanking2010-03-26 00:00:00Quote:Where the heck is he getting 8 expertise cap from
Probably got confused with Hit. I actually noticed many people making the same mistake... :/
And yeah, about the changes, they don't seem that bad after all. The stam loss is unarguably a nerf, but we can still do very well, and SD isn't even implemented yet. The armor loss is more like a balance thing, since we would've ended up capped real soon, losing part of the benefit of upgrading gear in the long run. I'm not too worried of the Nightfall - Tauren Feral DruidPlus expertise soft caps at 6.5 not 8. Where the he...
Tier bonuses - do they stack?2010-03-25 00:00:00As of now, the best dps setup is 2 pc T9 and then offset pieces for all other slots. The 2pcT9 bonus is actually a pretty decent dps increase and if you figure that extra 3 seconds makes your rotation easier, it is even better.
The difference between the T9 shoulders alone and Duststalker is minimal. I'd get the T9 so you're prepared for when you are able to get a second piece for the - 80 Feral Drood
Gavinitis - 80 Shammy
"OH SHlT SON ArexCool thanks.
Hunters Guild2010-03-23 00:00:00Stuff like this gets me excited. Although it IS better to have some healers and other classes in your guild, I've done plenty of 5-mans with nothing but my other members of my guild's "hunter possee." (to include LBRS...and with nothing more than blues and a few pvp epics for gear). Have one pure Beast Spec to tank (usually with a screeching, growling bird), mend pet (maybe) and give Ferocious Inspiration. Have at least one marksman for improved hunter's mark and trueshot aura. Have at least 1 survivalist for Wyvern sting and Expose Weakness. EVERYONE has 3/3 Entrapment and 2/2 Clever Traps for CC and Entrapment frost slick that everyone can kite back and forth across. Have everyone coordinate their stun/interrupts over Teamspeak (Int...
Am I correct about this?2010-03-22 00:00:00Abilities are spells learned from your trainer. Every two levels (the even ones...until you hit 60, then every level till 70) you can learn new spells and abilities from your class trainer.
Talents grant upgrades to spells and abilities as well as boost your stats or teach you new spells and abilities. For every level you gain starting at level 10, you gain one talent point that you can alot to which ever talent you choose (some talents require a certain number of points already be invested in that talent tree).
At your class trainer, you can opt to unlearn your talents, which will clear your tale...
Orc, Be, Troll? PVP.2010-03-20 00:00:00You forgot Tauren.
To further break it down, let's look at your options.
Orc: The proud race of the horde, stats are normally higher for str and stamina then they are for int and agility, but base stats don't play that much of an important role in end-game, since gear makes up for it.
Command - +5 Damage for all pets, excellent talent to have for your pets, and going into BM for your spec will just increase this even better, making Orc Pet's the most damaging pets in the game. (Passive)
Blood Fury - Increases attack power by about 4 per character level (282 at 70), but reduces healing effects on you 50. Lasts 15 sec. Excellent for pvp since you won't be healed that often unless you're with a group you know. (Activated)
Hardiness - 15 resistance to stun and knockback effects. Used to be 25 But still helpful for pvp situations. (Passive)
Axe Specialization - +5 to axe skill. Again this could prove useful if you manage to get a 2-hander axe with nice stats, or 2 1-handed axes and you find yourself in melee. (Passive)
Troll: Trolls in general receive more int and agility, rather then str and sta, making them excellent hunters and rogues, but again base stats aren't that important late game.
Berserking - Increases your attack speed by 10 to 30 The given is based off of how much HP you have remaining. At full health you only receive the 10 boost, when you're really hurting you will receive the 30 boost. Great for pvp, and when combined with Rapid Fire makes you a machine gun. (Activated)
Regeneration - 10 Health regeneration bonus, 10 active in combat. Another good talent to have, we can never have enough HP regen. Great for lowering downtime. (Passive)
Beast Slaying - 5 damage bon...
To Russia with love.2010-03-18 00:00:00You need to take this somewhere, where it will be is obviously not here.-I am a Lurker
Androz the Warlock wrote:Fear is the path to the dark side. Fear leads to anger. Anger leads to hate. Arena is a fearing game for me, so hate meee.. Uh.....
Boars are the best pets. Go to Petopia?Here's another poem I made today and it's all factual and true as are the rest of my work.
Enjoy!!!
I met a man today in 39-2
Claiming to be
The king of Russia
However I could tell
An actor or KG...
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